The Simulation City, A Kellogg-Briand Pact Strategy

A simulation city is a controlled environment—built or repurposed by intelligence families—to study a single individual under conditions that feel completely natural to them. Every element of the town is curated: the neighbors are operatives, the homes are staged, and the social fabric is woven specifically around the “mark,” whose reactions, reports, loyalties, or moral instincts are being tested. Unlike dystopian fantasies, these cities aren’t designed to terrorize; they are designed to mirror reality so flawlessly that the subject reveals their true character. Children are often the most effective actors in these environments, delivering stories or signals to see how the mark interprets danger, innocence, or responsibility. The goal is not punishment but diagnosis—a live-action psychological assessment disguised as everyday life.

In practice, a simulation city functions like a real-world version of Sim City—only one player doesn’t know they are inside the game. By shaping the environment, controlling inputs, and monitoring outputs, intelligence teams can document a threat legally, via the subject’s own desires. When the experiment ends, the operatives disperse; the children often become actors; and the target is processed according to what they revealed. These towns—Hampstead being one example—form a quiet backbone of global law enforcement methodology: a theatre of normalcy, with an irresistible secret, crafted with precision, used to extract truth without violence.

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Born on February 11, 1920
(1920 - 1976)

Daniel F. Galouye

American science fiction writer

Born on January 20, 1960

Will Wright

Designer of the game Sim City

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